Hola, mucha gente pregunta por simuladores que merezcan la pena, pues bien, acaba de salir el F1 Challenge 99-02, que basicamente es el F1 2002 muyyy mejorado. (el f1 2002 para muchos era el mejor hasta la fecha)
Uno de los pocos inconvenientes que tiene es que no dispone de los coches para la temporada 2003 pero esto tiene facil solucion, ya que unos chavales muy majos (alemanes creo) se curran unos updates que mejoran incluso los modelos originales.
ahora mismo estan trabajando en dichos updates y para que os hagais una idea de como se ve el coche en el juego, aqui teneis un link de los renders, (Renault R23, jordan 2003 y Ferrari GA 2003)
http://dataserver.touritel.com/f1rac...003season.html
Y aqui teneis una lista de las mejoras que incorpora el juego respecto al F1 2002:
MULTIPLAYER:
New NETCODE
Robust cheating detection
Ability to manually set the grid order
Game passwording
Names, pings as well as "lost connection" tags
Cursor is on text line automatically when entering the chat room
Client join bug fix (which prevented users rejoining a game which has been advanced in session)
GAMEPLAY:
Much improved and newly designed physics
New damage code (configurable in damage.ini file)
Ability to view other cars from T-cam
Monitor (or live feed) in options
Replays play smoothly
Working formation lap (set in player file - recon lap is fully functional only in multiplayer)
Improved blue flag:
blue flag is granted based on time difference between cars (thus at low speed corners the cars can be pretty close yet blue flag will not be presented as the gap in time is sufficient to allow that lapping car to continue with its racing speed).
Blue flag in qualification session - a car in an out lap will get a blue flag if a car on a flying lap approaches.
LCD improvements:
Tire temperature and oil and engine temp viewable in the wheel's LCD
Player file entry to display sector gap to leader rather than self on LCD
Configurable LCD pages (what you want to view) - ie. you can remove driving aids page
Adjustable head turn in or "look ahead" for cornering (separate from glance)
Adjustable head physics
Grid girls hold number/flag signs to assist lining up for the formation lap
All new track cameras based on real coverage
Some new force feedback values
Neutral button
Rear wing can be fixed at the expense of a longer pit
Player file offset for fuel so you could pit at planned lap yet have extra fuel based on the setting
Delay in pits for notifying the crew too late
Pit crew will restart your car in the pits
Player file entry to turn off commentary while loading track
Support for head tracking devices
Ability to override auto-shifting
Stats recorded to a text file after a race or practice (must be set to on in the plr file)
FOR MODS: headlight button bind, horn button bind, bind for each gear (for shifter). Support for analog gauges, night-to-dawn lighting capability & more
AI:
Improved AI - completely new pathing driven by Doug Arnao from SimBin
AI use more of real physics - tire wear as well as grip limitation
Better AI race starts
AI will slow and move over for blue flags
GRAPHICS:
All newly and highly modelled and painted F1 Cars from 4 seasons
Tracks with yearly changes - ads and geometry updated
New skies
Variable session to session,
Players display the same skies in multi
Support for 1000 sunny skies, 1000 rainy
Player file entry for making sky appear closer as you drive toward it
View other teams' pit crew when on full pit detail
Grab screenshots from replay
Closed pit garages in test day or race for teams that do not participate
Viewable rear car/wing in mirrors (configurable)
New rain and increased angling
New rain spray
New weather lighting & extended fog values
SOUNDS:
All new vehicle sounds
New custom internals
New externals (only McLaren 99-01 is custom)
New sound physics:
New stereo sound separation programming - put a wheel off to left side, or scrub left tires, the sounds come from that side, etc (used to be stereo).
New attenuation parameters allow engines to be heard from further away, and ramp up to max volume in a more realistic fashion. Engines will no longer just suddenly appear - cutting in. They ramp up into audible range smoothly. On many tracks you will hear cars on the other side of the track in places, if you're in the pits, or are stalled trackside.
Changing the sound of "other cars" in your player file now affects all the sounds a car can make, not just affecting the engines (which used to require you to manually edit sound files)
Sounds will no longer cut out in heavy traffic as before
Control in the options for how many sounds you can play at once. The old default value was 12. Now you can play up to 32 at once (or more if you so desire by setting it in your player file)
Player file multiplier for volume level of player car
Player file multiplier for volume level of traction control
New Sounds:
Dynamic internal and external traction control sounds
Pit horn
Helicopter
Wind noise
Many updated sounds for rest of sound experience.